CS2 Armory ROI

The Armory lets you spend stars from your Armory Pass on random skins, charms, stickers and a weekly case. Every option below shows the average market price you'd get back from a single pull and how that compares to its star cost.

A green percentage means the average payout beats the star cost (valuing 40 stars at $15.99). Click any card for the full drop list and odds. Prices are sourced from CSFloat.

Disclaimer: Valve has not published official odds for the Armory. Drop rates shown here are community estimates and may be inaccurate. Prices are snapshots from CSFloat and fluctuate. No guarantee of accuracy - always double check and use at your own risk.

How this ranking is computed

What a star is worth. The Armory Pass costs $15.99 and grants 40 stars, so every ranking on this page values one star at $0.40. That is the only way to compare a reward's star cost against a dollar payout, and it is an assumption: stars have no cash value in game and cannot be sold.

What each reward costs. Star costs are fixed per reward type, not per item:

  • Stickers: 1 star ($0.40)
  • Case: 2 stars ($0.80)
  • Charms: 3 stars ($1.20)
  • Weapon Collection: 4 stars ($1.60)

Expected value. Every item a reward can drop, priced from the latest CSFloat listings and weighted by its drop odds. Items with no live price are excluded and the rest reweighted, and each card shows how many items were priced so you can see how much of the pool the figure rests on. Expected return is that value measured against the reward's star cost in dollars, net of the cost: 0% is break-even, a negative percentage is the share of the star cost you lose on average, and +100% would mean the pool is worth twice what the reward costs. The statistics were last recomputed Oct 19, 2026, 4:00 PM.

The odds are estimates. Valve has not published Armory drop rates. The rates used here are community estimates and may be wrong, which matters most for the rewards whose value sits in one rare drop. Treat the ranking as a comparison between rewards rather than a prediction of what any single pull returns.

The rotation changes. The rewards on offer rotate, so a ranking is only about what is available now. A reward that ranked well last season may not be listed at all today.

To compare this against the other ways to spend on CS2 skins, see the case ROI ranking, the profitable Trade Ups found by the scanner, or price a contract yourself in the Trade Up calculator.